Interactive Publishing
Digital learning in today's world is all about the content that offers greater flexibility and accessibility using cloud-based technology. It is also about mobile learning, interactive, and personalized content. Smartphones, apps, and reality technologies are the most significant game-changers, increasing ways to connect and engage with genuinely immersive experiences. diacriTech uses innovative methods of combining visual art, digital trends, E-learning trends, and technology to deliver media and feature-rich interactive publishing solutions. This ranges from 3D visualization and immersive technology-based apps to bespoke web solutions with fully responsive content.
Everything We Do Regarding E-Learning Centers on Staying Ahead of Digital Trends and Improving Learning Outcomes
- Evolving publishing trends with Augmented Reality (AR)
Is your target audience looking for the next great read? We can take the reading engagement to the next level, keeping up with the publishing trends in augmented reality/virtual reality (AR/VR), the latest e-learning trends, augmenting multimedia content to the printed page. Using mobile-driven apps, users can scan pages wherein extra content pops up, including video, audio, and animation, each of which adds greater depth and understanding to the scenario. AR-based 3D models allow students to zoom in, zoom out, rotate, and check out the cross-sections.
- Changing the way reader's view on print through 3D animations
By expertly incorporating story-based learning strategy, gamification, or real-life scenarios using 3D animation, we can help to simplify concepts and transfer knowledge to a greater extent.
- Redefining learning using 3D Virtual Reality (VR) techniques
Students can visualize and manipulate things like interactive 3-D models in real-life settings and repeat the learning process as many times as needed in a risk-free environment.
- Simplifying learning of engineering or medical concepts with Mixed Reality
Learners face difficulties in engineering or medicine because of the inability to visualize the internal components of devices used in procedures correctly.
With Mixed Reality (MR) apps, students using a head-mounted display (HMD) and motion controller can quickly view specific components, full-scale view of any device, and selectively zoom in and out the components (using hand gestures). Learning with MR is about doing, simulating, and collaborating at greater levels of interaction and immersion.